Building a Game with Unity and Blender, by Lee Zhi Eng
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Building a Game with Unity and Blender, by Lee Zhi Eng
Download Ebook PDF Building a Game with Unity and Blender, by Lee Zhi Eng
Learn how to build a complete 3D game using the industry-leading Unity game development engine and Blender, the graphics software that gives life to your ideas
About This Book
- Learn the fundamentals of two powerful tools and put the concepts into practice
- Find out how to designand buildall the core elements required for a great game - from characters to environments, to props―
- Learn how to integrate Artificial Intelligence (AI) into your game for sophisticated and engaging gameplay
Who This Book Is For
This book has been created for anyone who wants to learn how to develop their own game using Blender and Unity, both of which are freely available, yet very popular and powerful, tools. Not only will you be able to master the tools, but you will also learn the entire process of creating a game from the ground up.
What You Will Learn
- Design and create a game concept that will determine how your game will look and how it will be played
- Construct 3D models of your game characters and create animations for them before importing them into the game
- Build the game environment from scratch by constructing the terrain and props, and eventually put it all together to form a scene
- Import and integrate game assets created in Blender into Unity―for example, setting up textures, materials, animation states, and prefabs
- Develop game structures including a game flow, user interface diagram, game logic, and a state machine
- Make the game characters move around and perform certain actions either through player inputs or fully controlled by artificial intelligence
- Create particles and visual effects to enhance the overall visual aesthetic
- Deploy the game for various types of platforms
In Detail
In the wake of the indie game development scene, game development tools are no longer luxury items costing up to millions of dollars but are now affordable by smaller teams or even individual developers. Among these cutting-edge applications, Blender and Unity stand out from the crowd as a powerful combination that allows small-to-no budget indie developers or hobbyists alike to develop games that they have always dreamt of creating.
Starting from the beginning, this book will cover designing the game concept, constructing the gameplay, creating the characters and environment, implementing game logic and basic artificial intelligence, and finally deploying the game for others to play. By sequentially working through the steps in each chapter, you will quickly master the skills required to develop your dream game from scratch.
Style and approach
A step-by-step approach with tons of screenshots and sample code for readers to follow and learn from. Each topic is explained sequentially and placed in context so that readers can get a better understanding of every step in the process of creating a fully functional game.
Building a Game with Unity and Blender, by Lee Zhi Eng- Amazon Sales Rank: #957599 in Books
- Published on: 2015-11-27
- Released on: 2015-11-27
- Original language: English
- Number of items: 1
- Dimensions: 9.25" h x .57" w x 7.50" l, .96 pounds
- Binding: Paperback
- 250 pages
About the Author
Lee Zhi Eng
Lee Zhi Eng is a 3D artist-turned-programmer who is currently the cofounder-cum-chief technical executive at Reonyx Tech, a technology firm based in Malaysia. Before he cofounded the company, he worked as an artist and programmer in several game studios before becoming a part-time lecturer for 2 years at a university to teach game development subjects related to Unity Engine and Unreal Engine. He has not only took part in various projects related to games, interactive apps, and virtual reality, but also participated in multiple projects that are more oriented toward software and system development, such as vehicle tracking systems, corporate management systems, web applications, and so on and so forth. When he is not writing code, he enjoys traveling, photography, and exploring new technologies. You can find more information about him at www.zhieng.com.
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Most helpful customer reviews
3 of 3 people found the following review helpful. Warning: Not For Beginners By jremydeaton First, let me state that I am an Advanced Beginner to Intermediate in Blender, and a total Noob in Unity. So my biggest part of this review is going to be about the blender sections. Because I am a little more advanced, I hate books that repeatedly go over the simple basics that you can find within Blender’s documentation. Luckily, this author does not do that. He assumes that you’ve looked over that documentation, as you should. However, this could also cause problems or confusion for the absolute beginner. It did cause some hiccups for an advanced user like myself. There are numerous points in his instructions that are missing, and I felt were crucial for anyone to know. Simple things, like when he switched from edit to object mode to complete a task were not mentioned at times. There were certain times when even I was wondering why something wasn’t working. I would have to stop, checkout documentation or stackexchange before I realized that he simply did not mention what mode he was in, or that he was using “blender render” instead of, what is now my default, Cycles.As for Unity; I had to stop going over the book for a while, so I could go over the basic tutorials. After doing that, I found that I was still having the same issues, in not knowing completely what I was supposed to be doing.There are two things that this book does well, and the last one really isn’t really a compliment. First, this is a nice “What do I do next”, type of book. If you’ve gone over numerous tutorials for both pieces of software and are asking that very question… Then this book is for you. For its downfalls, it still is a great book that gives you a “quick and dirty”, “What’s Next” project from start to finish. Secondly, because of it’s unclear instructions at times… You will find yourself being more knowledgeable about each of the software’s documentation and how to successfully troubleshot issues and tasks in each.UPDATE: Forgot to mention above that there is NO errata and NO source files.
3 of 4 people found the following review helpful. Recommended for Beginner into Game Development By Tony V. Le Let me start off by saying that if you are a beginner looking to get into Game Development where you would also like to pick up some basic 3D modelling, this is definitely one of the few books I'd recommended. I was a technical reviewer for this book during the time it was still being written and there are quite a few perks that this book offered that many other books I've seen didn't. It walks you through a good amount of the Unity3D's and Blender's interface and explains a lot of the basic tools and concepts that you'd be using to build your skill upon even outside of this book. Everything is easy to follow and there are a good amount of pictures (of course) to help guide you along the way making sure you are on the write track. Normally this isn't common in a lot of beginner books but there is also a learning curve to this. You might have to read some of the chapters over a few times to fully understand the mechanics / techniques that has been done but at the end of the day the more you do the same action over and over the more it becomes second hand.
1 of 2 people found the following review helpful. Not for beginners... or anyone else. By Amazon Customer I had high hopes after getting another book for PacktPub that was top notch but this is absolute junk. There's very little explanation of what is being done or why and an absurd number of steps just get skipped. Most steps require some extra googling to figure out what you were supposed to do. There is too much skipped information to be useful to beginners and too little helpful information to be of any use to those with a little experience. The author should have made a detailed book about making game assets in Blender or about working with them in Unity. Instead we got a book that fails on two fronts.Edited to two stars. I used it a couple times for quick references. It isn't totally useless as vague outline of steps, though I still wouldn't suggest it to anyone.
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